Games

Take a look at some of my creations

I have been making games since 2016. Most of my early creations were a part of my studies at my Masters in Games, It-University, Copenhagen. Many of the early games are prototypes and it even took me some titles to fully embrace the main role of Designer. Before that, I made Music and graphics etc. 

In the times since I've made a few titles which have been published at the Google playstore or at the online casino site: pip.dk. 

Title:

Wonderland

 

Published: 2021

Where: Pip.dk

Type: Slot machine (Wheels of Reels)

My Role: Game Designer/ Product owner

Typography is the art and technique

Typography is the art and technique of arranging type to make written language legible, readable and appealing when displayed. The arrangement of type involves selecting typefaces, point size, line length, line-spacing (leading), letter-spacing (tracking), and adjusting the space within letters pairs (kerning).

A 'dog' in the park

This game was the end product of a very short production of 2 weeks. It was made as the first title By team 6 at DADIU in 2018. You play as a dog who finds a lost baby in the woods. You can bark and listen to your surroundings to avoid any dangers, while you navigate the woods.

Title:

Instincts

 

Published: 2018

Where: Nowhere

Type: Casual 

My Role: Game Designer/ Product owner

Title:

Eros Arrows

Published: 2018

Where: Google Play store

Type: Casual Puzzle

Platform: Mobile

My Role: Game Designer/ Product owner

The final project at team 6 DADIU, 2018

I was part of the lead team at DADIU - acting as the Game Designer. We were a mixed development games team of 16 profiles from around the world. Our base was at the danish film school in Copenhagen. We got a month of preparation for creating a game concept before development began with the full team. 

The journey of a Waterspirit

This game was made as part of a course at the IT-University during my masters. We were a team of mixed students from around the world. It features a small water spirit, that is able to acquire different abilities based on the liquid it holds. The game is full pixel art and set up in an engaging parallax system in Unity.

Title:

Podling

 

Published: 2017

Where: Nowhere

Type: 2D sidescroller puzzle

My Role: Art/ Narrative

Title:

Garden of Pets

Published: 2023

Where: Pip.dk

Type: Slot machine

Platform: Mobile/ Desktop

My Role: Game Designer/ Product owner

A new take on '3-of-a-kind slots meets casual'

This game was made with a segment in mind: the middle aged Candy crush segment. Those who like pets and puzzles and to play a bit slower paced games. How does that correspond with online slots? You find many references to SoMe chats and likes as well as the opportunity to Pet the Pets 🙂 Another feature allows you to bet on the pets in a small friendly race. 

Let someone else walk the Camino for you

The game was made in Unity. 

I designed the mechanics, concept, UI, and graphical elements.

The programming was done entirely by a programmer. 

The target group and the journey of the Camino seemed a perfect match for this type of game.

Through user testing it became apparent that players wanted to relax when playing the game and tap all the objects in the screen, which we then deemed 'tappable' while providing points and combos. 

Title:

Idle Camino

 

Published: 2018

Where: Nowhere

Type: Idle game 

My Role: Game Designer/ Art/ Sound / Product owner

Title:

Solaris

 

Published: 2022

Where: Pip.dk

Type: Slot machine

Platform: Mobile/ Desktop

My Role: Game Designer/ Product owner

The final project at team 6 DADIU, 2018

I was part of the lead team at DADIU - acting as the Game Designer. We were a mixed development games team of 16 profiles from around the world. Our base was at the danish film school in Copenhagen. We got a month of preparation for creating a game concept before development began with the full team.